Abstract

Artificial Intelligence is one of the most sought-after branches of computer science today, and the branch of artificial intelligence tries to make machines act intelligently, enabling them to cope with more and more diverse problems on their own. Undoubtedly, one of the sectors that has the highest share in the development of artificial intelligence today is the computer games sector. The game development process has a more detailed structure every day. Artificial intelligence applications, which are a comprehensive information technology, have also affected game technologies closely. It is one of the most impressive works that are increasing day by day. Today’s computer games can even beat world chess champions and checkers. In this article, which started with this motivation, first of all, the definition of artificial intelligence was examined, and auxiliary calculation and training methods for artificial intelligence were introduced.

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