Abstract

Arithmetic Bird: a game for training mathematical operations

Highlights

  • With the growth of new technologies, the use of digital games has been increasing mainly for recreational purposes though

  • The results indicated that participants developed more positive dispositions towards mathematics after computer game making

  • The design and development of games for learning must include the learning contents in the second plane because the game must be in the first plane

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Summary

Introduction

With the growth of new technologies, the use of digital games has been increasing mainly for recreational purposes though. Wu and Wang [2] reviewed the scientific literature on the topics of a game development-based learning and their results suggest that it have many potential benefits as an aid to teach computer science, software engineering, art design, and other fields. Several authors already shown the benefits of games in the learning process and All et al [6] summarized the best practices to evaluate the effectiveness of digital game-based learning. They refer to the use of groups of control and a similar test pre- and postintervention to evaluate the pre-existing differences and take pre-test scores, post-test scores, and a comparison of progress across groups into account. In this paper, we will present a new game, called Arithmetic Bird, designed to helps kids to train the four main mathematical operations

Related Work
The Game - Arithmetic Bird
Game Evaluation
Statistical Analysis
Results and Discussion
Conclusions and Future Work
Full Text
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