Abstract

The article discusses the issue of organizing the educational space for the implementation of STEAM technology. The purpose of the article is to reveal the features of STEAM learning and to formulate the principles of organizing the learning space for this type of learning. On the topic of the research, a brief overview of the implemented architectural projects of educational spaces using STEAM technology was carried out. As a result, the authors identified architectural and planning features and principles of organizing spaces for STEAM training and created a model of an art and technology lyceum using the obtained principles for organizing a block of informatics and 3D modelling.

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