Approaches to cognitive architecture of autonomous intelligent agent
Approaches to cognitive architecture of autonomous intelligent agent
574
- 10.1126/science.aan8871
- Oct 26, 2017
- Science
191
- 10.1016/j.artint.2005.10.009
- Nov 15, 2005
- Artificial Intelligence
4
- 10.1016/j.bica.2012.07.002
- Aug 22, 2012
- Biologically Inspired Cognitive Architectures
873
- 10.2307/2025079
- Nov 8, 1973
- The Journal of Philosophy
16
- 10.23919/date.2017.7927144
- Mar 1, 2017
6
- 10.1126/science.aar8639
- Jan 25, 2018
- Science (New York, N.Y.)
833
- 10.1371/journal.pcbi.1003588
- May 8, 2014
- PLoS Computational Biology
14
- 10.1007/978-3-319-23374-1_4
- Jan 1, 2015
8
- 10.18778/1689-4286.38.02
- Sep 30, 2017
- Hybris
3
- 10.1007/s11062-016-9550-5
- Oct 1, 2015
- Neurophysiology
- Research Article
1
- 10.1051/matecconf/201929706014
- Jan 1, 2019
- MATEC Web of Conferences
Unmanned systems (drones) have been widely used for both military and civilian purposes for many years. Knowing the capabilities of the different systems allows for the right selection in preparation for a specific task, and each task requires the correct selection of the flight system, scientific and navigation equipment. The application of these systems has grown enormously in various fields such as: leisure, information and media, monitoring and inspection (electrical, pipelines, industrial installations), geological sciences (agriculture, environment) and civil safety (search and rescue), police operations, crowd control, and more).The report describes the analysis and assessment of the feasibility of an effective model of autonomous flying systems for monitoring agricultural and industrial sites. It demonstrates the usefulness of multi-rotor unmanned systems not only in popular and advertised applications of unmanned aerial vehicles in the media, but also in agriculture. The report shows an approach for automatically adapting the system to the conditions for collecting the necessary high quality data. A model has selected that uses unmanned quad-copter, hardware platform Pixhawk and ArduPilot, designed for non-commercial videos and photos of arable land.
- Conference Article
- 10.1109/picst57299.2022.10238668
- Oct 10, 2022
Mobile Applications Use for Business Growth
- Research Article
- 10.1051/e3sconf/202017404028
- Jan 1, 2020
- E3S Web of Conferences
Lately, considerable foreign and Bulgarian investments have been attracted to the country’s quarrying industry. A number of companies are already applying the world’s best practices for exploration, extraction and processing of underground resources. There are also good practices which could and should be implemented and refined to achieve the sustainable development of the extractive industry. Currently, the Bulgarian mining enterprises are operating successfully and profitably. More than 300 companies and organizations in the field of exploration, extraction and processing of underground resources and related activities and services are operating in the industry. The development of the business organizations is largely determined by the available production resources, their quality and the efficiency of their usage. One of the main resources which differs significantly from the rest is the human resource. It possesses a certain level of qualification and professional development, crucial for the productivity and prosperity. The purpose of this article is to study and analyze the educational and vocational qualification profile of the human resources employed in the quarrying industry of Bulgaria, revealing the actual possibilities for their optimal use and development for achieving higher productivity and competitiveness.
- Research Article
2
- 10.5430/ijhe.v10n4p1
- Jan 28, 2021
- International Journal of Higher Education
Problems of social protection have become one of the most discussed in the world. Specialists of various specialties work in the social sphere: psychologists, lawyers, doctors, sociologists, etc. However, the leading role belongs to social specialists. There is a lack of social specialists, and if there are any, they do not understand exactly what they should do. The article deals with singling out the socio-pedagogical circumstances of the future social specialistseducation for an effective professional career. The focus is on analyzing of the modern directions of vocational education of future social workers. It is singled out and substantiate the socio-pedagogical circumstances for of future social professionalseducation for an effective professional career, such as: actualization and development of students' motivation to build a successful professional career; taking into account the peculiarities of the practical activities of social specialists and their transformational influences on various subjects of communication activities; gaining practical experience based on self-development. The socio-pedagogical circumstances of future social spesialists education is defined in the work as set of external and internal cconditions, which implemant in the process of vocational education of future social workers will ensure effective formation of hard and soft skills, fundamental qualities for an effective professional career. It is found out possible ways to implement the selected socio-pedagogical conditions in the vocationaleducation of the future social professionals for an effective professional career. The using of the different methods allowed to obtain objective information about the socio-pedagogical conditions of vocationaleducation of future social specialists to a successful professional career. The statistical data of the research are represented using diagrams, tables and figures.
- Research Article
21
- 10.1051/e3sconf/201910504034
- Jan 1, 2019
- E3S Web of Conferences
This study intends to present a possibility of applying the AHP method in the process of making managerial decisions concerning the selection of sources of financing innovation by mining enterprises. Such companies, active in a turbulent market environment marked by increasing competition, are looking for new tools and solutions with a view to supporting and optimising their activity. Development and implementation of innovations, principally aimed at improving the effectiveness of enterprise operation and lowering operating costs, is an efficient tool for the sake of gaining competitive advantage. As shown by studies, the presented method can make an appropriate instrument when it comes to selecting sources of financing for an enterprise. The conducted analyses demonstrated that offtake agreements can be an optimal method of financing innovation in mining companies, in line with indications of experts participating in the study.
- Research Article
4
- 10.1016/j.cogsys.2024.101279
- Aug 28, 2024
- Cognitive Systems Research
A universal knowledge model and cognitive architectures for prototyping AGI
- Conference Article
2
- 10.1109/picst57299.2022.10238573
- Oct 10, 2022
Refining Automatically Generated Confidence Regions for Restricting Outliers in Economic Data
- Conference Article
4
- 10.1109/picst54195.2021.9772108
- Oct 5, 2021
Multi-Website Single-Repository Architecture for E-Journal Web Platform
- Research Article
1
- 10.1051/matecconf/201929706015
- Jan 1, 2019
- MATEC Web of Conferences
At present, foreign markets and, above all, the EU market are decisive for the development of the Bulgarian machine-building sector. In the majority of cases, the presence of European and other foreign markets remains at the level of inter-company trading relationships. One reason for this is the absence of strong national scientific, technical and production structures (science-technology-production) which are able to integrate themselves into large production chains. The lack of adequate human capital management, as well as the low level of professional knowledge, skills and competencies, have a negative impact on the economic performance of the sector. Therefore, it is necessary to carry out an economic and managerial analysis of the state of human capital, revealing the possibilities for its effective utilization and management. The purpose of this article is to examine the state of the human capital by analyzing its impact on the development of the machine building sector in Bulgaria.
- Research Article
5
- 10.1007/s12652-021-03319-1
- May 30, 2021
- Journal of Ambient Intelligence and Humanized Computing
Affective autonomous agents for supporting investment decision processes using artificial somatic reactions
- Research Article
2
- 10.2495/aieng930311
- Jan 1, 1970
- WIT Transactions on Information and Communication Technologies
Behavior based AI [8,18] has questioned the need for modeling intelligent agency using generalized cognitive modules for perception and behavior generation. Behavior based AI has demonstrated successful interactions in unpredictable environments in the mobile robot domain [7, 8]. This has created a gulf between traditional approaches to modeling intelligent agency and behavior based approaches. We present an architecture for intelligent autonomous agents which we call GLAIR (Grounded Layered Architecture with Integrated Reasoning) [13, 14, 12]. GLAIR is a general multi-level architecture for autonomous cognitive agents with integrated sensory and motor capabilities. GLAIR offers an unconscious layer for modeling tasks that exhibit a close affinity between sensing and acting, i.e., behavior based AI modules, and a conscious layer for modeling tasks that exhibit delays between sensing and acting. GLAIR provides learning mechanisms that allow for autonomous agents to learn emergent behaviors and add it to their repertoire of behaviors. In this paper we will describe the principles of GLAIR and systems we have developed that demonstrate how GLAIR based agents acquire and exhibit a repertoire of behaviors at different cognitive levels.
- Conference Article
5
- 10.1109/camp.1993.622488
- Dec 15, 1993
In contrast to “conscious”, reasoned behaviors, we consider behaviors that are automatic and unreasoned to be “unconscious”. The latter are commonly found in behavior-based AI models [BroSO, Maego]. We are developing an architecture that models agents with both “conscious” and “unconscious” behaviors. Furthermore, we are interested in modeling agents that learn behaviors from their successful interactions with the world. We call these learned behaviors “emergent behaviors”. We present an architecture for intelligent autonomous agents which we call GLAIR (Grounded Layered Architecture with Integrated Reasoning) [HLS92, HCBS93, HLS93, HLCS93, LHS 1. GLAIR is a general multilevel architecture for autonomous agents with sensory and motor capabilities. GLAIR offers “unconscious” layers for modeling tasks that exhibit a close affinity between sensing and acting, i.e., behavior-based AI modules, and a “conscious” layer for modeling tasks that exhibit delays between sensing and acting, and require deliberation on the part of the agent. GLAIR provides learning mechanisms that allow for autonomous agents to learn emergent behaviors and add them to their repertoire of behaviors. In this paper we will describe the principles of GLAIR, and an application we have developed that demonstrates how GLAIR-based agents acquire and exhibit a repertoire of behaviors at different cognitive levels.
- Conference Article
5
- 10.1109/isic.2002.1157797
- Oct 27, 2002
In this paper, a software architecture for multiple autonomous agents in a real-time environment is described. The software architecture for autonomous agents must effectively connect perception modules, planning modules and action modules. It is necessary to define both an interface and a data flow among different modules. The proposed software architecture connects reactive modules with deliberative modules. The architecture proved its feasibility by controlling a prototype of multiple model digital trains.
- Conference Article
2
- 10.1109/anziis.1994.396930
- Nov 29, 1994
The paper describes an architecture for autonomous agents that combines the advantages of both the classical hierarchical and the layered architectures. The aim is to build more 'intelligent' autonomous agents that are capable of planning for high level goals as well as having the ability to react and respond to arising situations in a human like manner. >
- Conference Article
- 10.1145/1514095.1514156
- Mar 9, 2009
In this paper, we introduce a cognitive agent architecture that can be used in the study of Human-Robot Interaction. The Cognitive Architecture for Perception-Reaction Intelligent Computer Agents (CAPRICA) is an extensible agent library built around the ideas of theory of mind, episodic memory, and embodied cognition. Existing agent research in each of these areas was used to formulate design requirements. We provide an overview of the library's design and discuss future work in progress.
- Conference Article
8
- 10.1109/biorob.2008.4762882
- Oct 1, 2008
This research integrates rigorous methods of reinforcement learning (RL) and control engineering with a behavioral (ethology) approach to the agent technology. The main outcome is a hybrid architecture for intelligent autonomous agents targeted to the Artificial Life like environments. The architecture adopts several biology concepts and shows that they can provide robust solutions to some areas. The resulting agents perform from primitive behaviors, simple goal directed behaviors, to complex planning. The agents are fully autonomous through environment feedback evaluating internal agent state and motivates the agent to perform behaviors that return the agent towards optimal conditions. This principle is typical to animals. Learning and control is realized by multiple RL controllers working in a hierarchy of Semi Markov Decision Processes (SMDP). Used model free Q(lambda) learning works online, the agents gain experiences during interaction with the environment. The decomposition of the root SMDP into hierarchy is automated as opposed to the conventional methods that are manual. The agents assess utility of the behavior and provide rewards to RL controller as opposed to the conventional RL methods where the rewards-situations map is defined by the designer upfront. The resulting learning algorithm converges to a recursively optimal solution with probability 1. Agent behavior is continuously optimized according to the distance from the agentpsilas optimal conditions.
- Conference Article
- 10.7148/2009-0180-0186
- Jun 9, 2009
This paper integrates rigorous methods of reinforcement learning (RL) and control engineering with a behavioral (ethology) approach to the agent technology. The main outcome is a hybrid architecture for intelligent autonomous agents targeted to the Artificial Life like environments. The architecture adopts several biology concepts and shows that they can provide robust solutions to some areas. The resulting agents perform from primitive behaviors, simple goal directed behaviors, to complex planning. The agents are fully autonomous through environment feedback evaluating internal agent state and motivate the agent to perform behaviors that return the agent towards optimal conditions. This principle is typical to animals. Learning and control is realized by multiple RL controllers working in a hierarchy of Semi Markov Decision Processes (SMDP). Used model free Q(λ ) learning works online, the agents gain experiences during interaction with the environment. The decomposition of the root SMDP into hierarchy is automated as opposed to the conventional methods that are manual. The agents assess utility of the behavior and provide rewards to RL controller as opposed to the conventional RL methods where the rewards situations map is defined by the designer upfront. Agent behavior is continuously optimized according to the distance from the agent’s optimal conditions.
- Conference Article
2
- 10.7148/2012-0373-0379
- May 29, 2012
Presented topic is from area of development of artificial creatures and proposes new architecture of autonomous agent. The work builds on a research of the latest approaches to Artificial Life, realized by the Department of Cybernetics, CTU in Prague in the last twenty years. This architecture design combines knowledge from Artificial Intelligence (AI), Ethology, Artificial Life (ALife) and Intelligent Robotics. From the field of classical AI, the fusion of reinforcement learning, planning and artificial neural network into one more complex control system was used here. The main principle of its function is inspired by the field of Ethology, this means that life of given agent tries to be similar to life of an animal in the Nature, where animal learns relatively autonomously from simpler principles towards the more complex ones. The architecture supports on-line learning of all knowledge from the scratch, while the core principle is in hierarchical Reinforcement Learning (RL), this action hierarchy is created autonomously based solely on agents interaction with an environment. The main key idea behind this approach is in original implementation of a domain independent hierarchical planner. Our planner is able to operate with behaviors learned by the RL. It means that an autonomously gained hierarchy of actions can be used not only by action selection mechanisms based on the reinforcement learning, but also by a planning system. This gives the agent ability to utilize high-level deliberative problem solving based solely on his experiences. In order to deal with higher-level control rather than a sensory system, the life of agent was simulated in a virtual environment.
- Research Article
- 10.56028/aetr.13.1.528.2025
- Mar 26, 2025
- Advances in Engineering Technology Research
Exploiting the large language models, autonomous agents have been widely developed for tackling decision-making and complex tasks in interactive environments. With the development of LLMs, multimodal agents have emerged with the ability of understanding not only text, but also images, sounds and videos. Therefore, multimodal agents are naturally applicable to generating recommendation information. However, few solutions focus on solving the intelligent recommendation problems on mobile phones, particularly in actively collecting and analyzing users preferences. In this paper, we propose an architecture for autonomous recommendation agents on cellphones, which can actively collect and understand multimodal data without restrictions on application layouts and graphical interface. We also introduce detail methods and workflows of the proposed agent. To this end, we capture a complete view of the proposed system.
- Dissertation
- 10.11501/3151429
- Jan 1, 1999
A study on mimic reactive architecture for autonomous agents
- Book Chapter
1
- 10.1007/10692710_2
- Jan 1, 1998
This paper presents a three level architecture for an autonomous agent and its application to the navigation problem in an unknown environment. The architecture is structured in three levels, called, reactive, instinctive and cognitive. The reactive level is based on a feed-forward symbolic neural network. The instinctive level is based on a set of predefined behaviors selected by a fuzzy classifier according to the perceived situation. Finally, the cognitive level is supported by symbolic production rules that determine the global behavior of the agent. In this sense, the three levels are responsible by behaviors of increasing complexity. The main characteristics of the architecture are: heterogeneity, hierarchic assembly, behavior-oriented design and biological plausibility. Some examples are also presented, that show the behavior robustness of the proposed architecture in a simulated environment.
- Book Chapter
57
- 10.1007/978-3-319-26485-1_30
- Jan 1, 2016
Autonomous robots will have to have the capability to make decisions on their own to varying degrees. In this chapter, I will make the plea for developing moral capabilities deeply integrated into the control architectures of such autonomous agents, for I shall argue that any ordinary decision-making situation from daily life can be turned into a morally charged decision-making situation.
- Research Article
1
- 10.4018/ijcini.2018100105
- Oct 1, 2018
- International Journal of Cognitive Informatics and Natural Intelligence
Autonomous agents (AAs) are designed to embody the natural intelligence by incorporating cognitive mechanisms that are applied to evaluate stimuli from an emotional perspective. Computational models of emotions (CMEs) implement mechanisms of human information processing in order to provide AAs for a capability to assign emotional values to perceived stimuli and implement emotion-driven behaviors. However, a major challenge in the design of CMEs is how cognitive information is projected from the architecture of AAs. This article presents a cognitive model for CMEs based on appraisal theory aimed at modeling AAs' interactions between cognitive and affective processes. The proposed scheme explains the influence of AAs' cognition on emotions by fuzzy membership functions associated to appraisal dimensions. The computational simulation is designed in the context of an integrative framework to facilitate the development of CMEs, which are capable of interacting with cognitive components of AAs. This article presents a case study and experiment that demonstrate the functionality of the proposed models.
- Conference Article
5
- 10.1109/eurbot.1997.633562
- Oct 22, 1997
A new architecture for autonomous agents is proposed. The architecture integrates the symbolic and the behavioral processing of data coming from the robot sensors. The integration is based on the introduction of a conceptual space representation that links the subconceptual level, which is a repository of behavioral modules, with the symbolic level, in which rich symbolic descriptions of the agent environment take place.
- Research Article
35
- 10.1080/095281397146979
- Oct 1, 1997
- Journal of Experimental & Theoretical Artificial Intelligence
A generic architecture for autonomous agents is presented. In common with other current proposals the agent is capable of reacting to and reasoning about events which occur in its environment, executing actions and plans in order to achieve goals in its environment, and communicating with other agents. The work described here proposes certain advances on other systems, notably the ability to reason about and make decisions under uncertainty, including decisions about competing beliefs and alternative actions. The framework is grounded in a non-classical decision model, the ‘domino’ model. This is formalized to ensure continuity with classical decision theory and avoid ad hoc features. The domino model is embodied in a well-defined knowledge representation language, R2L, which explicitly supports the central concepts of decisions and plans, and associated constructs of goals, arguments, commitments, obligations and constraints. The availability of such a language provides a sound basis for building knowledge-based agents for practical applications. A major issue for such applications, however, is how to ensure their safe operation. This is a central issue whether the agents are used in an advisory role (e.g. decision support systems) or an autonomous one (e.g. in a robot). Techniques for explicit management of safety are described and some broader theoretical implications are discussed.
- Research Article
12
- 10.1016/j.bica.2018.10.008
- Oct 1, 2018
- Biologically Inspired Cognitive Architectures
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- Oct 1, 2018
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- 10.1016/j.bica.2018.09.001
- Oct 1, 2018
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- 10.1016/s2212-683x(18)30159-2
- Oct 1, 2018
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- Oct 1, 2018
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- Oct 1, 2018
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- Oct 1, 2018
- Biologically Inspired Cognitive Architectures
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