Abstract

According to the current situation and development trend of science and technology museum at home and abroad, from the perspective of human-computer interaction, combine with the experience demand and research Somatosensory control technology and its system workflow based on the Kinect. On this basis, through the design practice, explore a new model or new direction of the models of popular science exhibition items, so as to improve the interactivity and the interest of popular science exhibition items and optimize the effect of popular science education and provide new design ideas and development instances for popular science exhibition items innovation design.

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