Abstract

With the continuous development and progress of virtual reality technology in recent years, the application of virtual reality technology in all aspects of real life is no longer limited to the military field, medical, or film production fields, but it gradually appears in front of the public, into the lives of ordinary people. The human-computer interaction method in virtual reality and the presentation effect of the virtual scene are the two most important aspects of the virtual reality experience. How to provide a good human-computer interaction method for virtual reality applications and how to improve the final presentation effect of the virtual reality scene is also becoming an important research direction. This paper takes the virtual fitness club experience system as the application background, analyzes the function and performance requirements of the virtual reality experience system in the virtual reality environment, and proposes the use of Kinect as a video acquisition device to extract the user’s somatosensory operation actions through in-depth information to achieve somatosensory control. This article adopts a real human-computer interaction solution, uses Unity 3D game engine to build a virtual reality scene, defines shaders to improve the rendering effect of the scene, and uses Oculus Rift DK2 to complete an immersive 3D scene demonstration. This process greatly reduces resource consumption; it not only enables users to experience unprecedented immersion as users but also helps people create unprecedented scenes and experiences through virtual imagination. The virtual fitness club experience system probably reduces resource consumption by nearly 70%.

Highlights

  • Virtual reality (VR) is a new type of information technology that has emerged since the 1990s

  • Zhang Qinggao believes that many high-tech technologies have been developed in scientific research in recent years. is includes computer graphics, multimedia technology, artificial intelligence, human and machine equipment, genetic technology and forensic technology, high-throughput technology, and some other human psychology technologies. He first introduced the basic concepts of virtual reality and some existing technologies, introduced a virtual reality modeling language VRML based on WEB, and used it to realize a simple virtual reality space K virtual data room

  • Since the application background of this topic is the virtual reality experience of household products, it requires high real-time performance of the system, which makes the optimization of the three-dimensional model essential. erefore, the optimization of the model is one of the key steps to improve the overall performance of the system

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Summary

Introduction

Virtual reality (VR) is a new type of information technology that has emerged since the 1990s. Is includes computer graphics, multimedia technology, artificial intelligence, human and machine equipment, genetic technology and forensic technology, high-throughput technology, and some other human psychology technologies He first introduced the basic concepts of virtual reality and some existing technologies, introduced a virtual reality modeling language VRML based on WEB, and used it to realize a simple virtual reality space K virtual data room. E user interacts with virtual reality through reaction control in the real world He is always studying the latest future technology to influence customers’ electronic products and guide the future development work, which will improve each other’s theory and practice through “mutual communication” teaching. The virtual fitness club experience system reduces resource consumption by nearly 70%

Processing Methods of In-Depth Data Analysis and Action Recognition
Design and Analysis of Virtual Reality Interactive System
Result
Findings
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