Abstract

Character is the main element in delivering stories in animation and games. This study uses the Seegmiller-Tillman combination methodology in creating character designs for ability test games with the concept and technical processes. The purpose of this study is as proof of the methodology that was promoted by previous research, and to become an option to be used in the design of game character designs, applications, or other multimedia products. The results are the application and analysis of the effective use of this methodology to produce character designs. This research can become one of the references for designers to build character designs effectively and efficiently.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.