Abstract

The rapid development of technology has made the game as one of the popular entertainment media ranging from children to adults. Endless Runner games can be interpreted into two things, namely player characters that cannot stop or the game track that continues to run. The Perlin Noise algorithm will generate a Track Generator that continues to run randomly. Procedurally track generators can produce Pseudo-endless tracks, which are commonly used in Endless Runner games. Each track is generated by combining a series of blocks installed with each other, where each block experiences a deformation change in front of it. So that the next block that will be made in accordance with the one behind it thus repeating the process will result in unlimited tracks. Making this Track Generator uses C Sharp programming language (C #) using the Unity 5.5 game engine.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call