Abstract
This paper explores the integration of STEAM (Science, Technology, Engineering, Arts, and Mathematics) education in primary school projects in the Republic of North Macedonia. STEAM education emphasizes interdisciplinary learning, encouraging students to develop critical thinking, creativity, and problem solving skills by combining scientific inquiry with artistic and technological approaches. The study involved 146 students aged 10 to 15, who participated in various projects including coding, environmental research, and digital storytelling. The research methodology encompassed field and laboratory work, coding activities, artistic creations, and literary projects. Students used digital tools such as Flora Incognita, PlantNet, and Google Lens to engage with biodiversity, while applications like Canva and Story Jumper were used to develop artistic and literary outputs. Teacher, student, and parent surveys revealed high levels of engagement and interest in STEAM activities, alongside a strong desire for further training and resources to support the implementation of these innovative projects. The study found that STEAM education fosters a deeper understanding of academic subjects, promotes critical 21st-century skills, and motivates students to engage more actively in their learning process. However, challenges related to limited resources and the need for teacher training were identified. The paper concludes that with proper support and investment, STEAM education has significant potential to enhance student learning and prepare them for future careers in a rapidly evolving, technology-driven world.
Published Version
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have