Abstract

A rough-interface reverberation model is developed for range-dependent environments. First-order perturbation theory is employed, and the unperturbed background medium can be layered and heterogeneous with arbitrary range dependence. To calculate the reverberation field, two-way forward scatter due to the slowly changing unperturbed environment is handled by fast numerical methods. Backscatter due to small roughness superimposed on any of the slowly varying interfaces is handled efficiently using a Monte Carlo approach. Numerical examples are presented to demonstrate the application of the model. The primary purpose of the model is to incorporate relevant physics while improving computational speed.

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