Abstract

Virtual panoramic view, as a kind of realistic technology, has been developed rapidly in recent years. Compared with common modeling methods, virtual panoramic view has the advantages of low price, simplicity, and rapid development. Moreover, it has no strict requirements for data acquisition while ensuring vivid and smooth panoramic roam. The detailed process of creating a virtual panorama is described in this paper through a design example in the campus sports teaching website, and the simple method of panoramic release to the Internet is introduced. Based on previous research, a practical virtual panoramic teaching system is developed and applied in university sports teaching. Results show that panoramic technology is feasible to some degree in sports teaching.

Highlights

  • Distance teaching has been used in an overall context with the continuous maturity of digital technology and the rapid development of the Internet

  • In addition to traditional courseware-targeted distance education, virtual panoramic view has been gradually applied in teaching in recent years [1]

  • The innovation in this study is the preliminary combination of panoramic technology and physical education, and the inconvenience of distance sports education and inadequate teaching conditions are avoided

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Summary

INTRODUCTION

The emergence and development of panoramic image roaming technology has comprehensively blended panoramic and online release technologies, and this situation solves the problem of how products can be publicized through a network. Image processing, and panoramic playing technologies results in “panoramic photographingbased virtual reality technology.”. Panoramic technology combines the reality of photographing and the interaction of virtual technology In recent years, this technology has increasingly attracted attention because of its strong sense of reality and rapid generation of panoramic view, with an application scope involved in commodity advertising and promotion (virtual shopping mall or e-commerce), tourism, multimedia demonstration, real estate, and ancient architecture art, among others. Hu et al developed an online virtual museum experience, adopted 360° panoramic technology in a paleontology museum, and shared the design concept and the process of creating scene roaming of panoramic technology [8]. The innovation in this study is the preliminary combination of panoramic technology and physical education, and the inconvenience of distance sports education and inadequate teaching conditions are avoided

Design of the distance teaching system
Obtaining and distributing panoramic data in the distance teaching system
Experimental objects
Evaluation method of learning result
Statistical method
Comparison of teaching satisfaction
Comparison of teaching effect
CONCLUSIONS
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