Abstract

One of the natural disasters currently happening in Indonesia is an earthquake. An earthquake is a condition where the earth shakes due to volcanic activity and collisions due to the movement of the earth's plates. Earthquake activity causes many problems. One of them is liquefaction. Liquefaction is an event that indicates a loss of soil shear strength due to an increase in pore water pressure. This occurs because the earthquake load occurs so quickly and briefly. Liquefaction is an illustration of the effect of an earthquake so that the soil layer loses its strength. The public rarely knows the phenomenon of earthquakes and liquefaction. Not many people know how the process of the movement of the earth is the forerunner of earthquakes, especially people with hearing impairments. They could only feel an earthquake. Therefore, there is a need for education that can be conveyed to the public. Educational techniques in the virtual form will be a special attraction for people, especially people who are deaf or hard of hearing. Augmented Reality (AR) technology is a technology where virtual objects and real objects are combined. The AR is used to create virtual and interactive learning media. This study produced an application as a learning media that utilizes AR technology with the Marker Based Tracking method. The technology was developed using the MDLC (Multimedia Development Life Cycle) method for the learning media to be more interactive. The results of the tests concluded that the application could be used as an interactive learning medium to increase knowledge about earthquakes and the effects of liquefaction on the community.

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