Abstract

In e-sports, MOBA (Multiplayer Online Battle Arena) games occupy an important position. Its competitive features and game mechanics have been recognized and loved by players. Game AI (Artificial Intelligence) generally uses FSM (Finite State Machine) to achieve, but MOBA game players have higher requirements for Game AI. In order to satisfy players' game experience better, Game AI needs to be optimized. By analyzing the characteristics of MOBA games and the advantages of implementing hierarchical logic through behavior tree, this paper studies the role of behavior tree in the decision-making system of MOBA game AI design, so as to help game developers design games that meet the needs of players.

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