Abstract

Computer games play an increasingly important role in cultural heritage preservation. They keep tradition alive in the digital domain, reflect public perception about historical events, and make history, and even legends, vivid, through means such as advanced storytelling and alternative timelines. In this context, understanding the respective underlying player base is a major success factor as different game elements elicit various emotional responses across players. To this end, player profiles are often built from a combination of low- and high-level attributes. The former pertain to ordinary activity, such as collecting points or badges, whereas the latter to the outcome of strategic decisions, such as participation in in-game events such as tournaments and auctions. When available, annotations about in-game items or player activity supplement these profiles. In this article, we describe how such annotations may be integrated into different player profile clustering schemes derived from a template Simon–Ando iterative process. As a concrete example, the proposed methodology was applied to a custom benchmark dataset comprising the player base of a cultural game. The findings are interpreted in the light of Bartle taxonomy, one of the most prominent player categorization. Moreover, the clustering quality is based on intra-cluster distance and cluster compactness. Based on these results, recommendations in an affective context for maximizing engagement are proposed for the particular game player base composition.

Highlights

  • Cultural heritage preservation has been a persistent topic in most societies

  • It contains those parameters indirectly influencing clustering, but they have to be manually inserted by the developer

  • In [14], it is maintained that players can easier fit the Bartle taxonomy when their collective behavior is taken into consideration

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Summary

Introduction

Cultural heritage preservation has been a persistent topic in most societies. Computer games can contribute by offering unhindered access to cultural content in a fun and vivid way [1]. Games promoting cultural heritage preservation rely on affective learning, namely the human ability to understand and internalize complex concepts through intense emotions and joyful activities, to successfully introduce its player base to cultural content. The latter may well include famed monuments, works of art such as paintings and films, and even anecdotal stories and myths. Each of these cultural items, material or not, cause positive or even negative sentimental reactions. One recent example is Assassin’s Creed Origins which takes place in Egypt near the end of the Ptolemaic period (BC 49-44) and represents this era with great historical accuracy and making it accessible to a much greater audience

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