Abstract
The result of the Programme for International Student Assessment (PISA) 2018 states that Indonesia’s mathematical ability is below the average value of other countries. It is undeniable that mathematics, especially Geometry Transformation, has abstract learning objects. In the study of basic and intermediate education, it can still be difficult to learn. Especially during the Covid-19 pandemic, students needed more learning methods than just books. Departing from the problem, more media learning is needed to sustain math study in the classroom. It will be made into an interactive audio-visual animation packaged on a website. Students will be helped later to understand the substance of Geometry Transformation during this period of online study. The material is packed more conceptual so that students can understand the concept of mature Geometry Transformation, not just calculations and memorizing formulas. By using participatory design methodology, the production of the animation involves both user and stakeholder to analyze and present the input associated with the present project. With the testing index score of students of 93.91% and of teachers of 97.74%, the animation of mathematics learning produced can be said to be in line with the expectations of students and teachers. Although there are still many suggestions and input from expert reviewers, this interactive learning animation is appropriate to use to help students and teachers in the learning process of mathematics, especially during this pandemic.
Published Version
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