Abstract
Recent researches showed that the traditional ghost imaging (TGI) using pseudo-thermal light can be affected by the solid scattering material placed between the object and the light source. This scattering case might also affect the computational ghost imaging (CGI) and is considered in this paper. Different from the TGI system modeled by Huygens–Fresnel theory in continuous coordinates, in CGI the use of computer-generated patterns with the controllable size ( $d$ ) of each pixel discretizes the object space into the $d$ -based pixel-grids. Therefore, how the CGI system is affected by the scatters depends on the distribution of the scattered light on these discretized grids instead of in continuous coordinates, which has not been explored. In this paper, we demonstrate that the “anti-scattering” capacity of CGI is governed by the discrete point-scattering-function (DPSF) that is determined by $\frac{{w_{0}}}{d}$ ( $w_{0}$ : the width of point-scattering-function of the scatters). We show that the blurry effect on the reconstructed image is visible as $d\ll\frac{{w_{0}}}{2}$ , but can be highly restrained as $d$ increasing to be comparable to $\frac{w_{0}}{2}$ or larger. Furthermore, $d$ determines the spatial resolution power of CGI. In the given CGI system, the minimum $d$ of $\sim\frac{{w}_{0}}{5}$ could be achieved with maintaining the behavior of “scattering-free”.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.