Abstract

Child Computer Interaction (CCI) has become a challenge in utilizing the technology as education media. The increasing number of children, who use advanced gadgets in Indonesia such as smartphones and tablet PCs, provides a new space for developing interactive educational game application for kids. Indonesia is a country with the biggest number of Android-based game application downloaders in the world of service providers. Modeling serious game that has been chosen to deliver the concept is Edutainment and Simulation Games. This paper will analyze and review the application of the two concepts of the game, using data on the ranking from one of the top application service providers in analytic applications. The game application developers are expected to understand CCI and develop applications concepts that suit the needs of children in Indonesia. This will create market opportunities in the Indonesian game industry in the future.

Highlights

  • In the recent years, the use of information and communication technologies used by the children is increasing

  • Seeing almost the number between edutainment applications and simulation games nearly equal, it would seem the trend in Indonesian children have been taught how to make decisions early on

  • That the number of applications is dominated by widely played edutainment applications. It is considered as a new step to see how the process of interaction between children and computers occurs in sophisticated equipment in Indonesia

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Summary

INTRODUCTION

The use of information and communication technologies used by the children is increasing. Business people in information technology domain have begun to take special care in the kids market This change provides an opportunity for the developers to start developing applications that fit the diverse needs of all players. Both in terms of usability, and in terms of user satisfaction This has brought about the development application to the generation of more interactive and allows the interaction of children and computers to be studied. This interaction is called the Child Computer Interaction (CCI). The influence of these three will determine how the design of the application is made It is not dominant and balanced in its implementation in the application for the child. This article analyzes how the children in Indonesia can play both the current concept of the application

CCI IN GAME APLICATION ON ANDROID PLATFORM
Edutainment Games
MODEL ANALYSIS AND ASSUMPTION
RESULT
Findings
CONCLUSION
Full Text
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