Abstract

This article deals with performance evaluation of human operations in point-to-point displacement tasks using a joystick. Analysis of operator outputs during an experimental task revealed a pattern of partially overlapping submovements with predictable velocity characteristics and forms. A velocity-dependent gain control added to the joystick–cursor interface improved performance when compared to a conventional linear transformation. This control algorithm can be recommended for many similar human–machine interfaces. A specific performance evaluation was applied to estimate the characteristics of different remote control designs. This approach can be used for evaluating human–machine systems. © 2000 John Wiley & Sons, Inc.

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