Abstract

This paper presents a study of the most successful games during the last 34 last years (1986 – 2019). We observed that the 100 most ranked games are represented by 16 genres (adventure, role-playing, shooter, platform, puzzle, strategy, hack and slash/beat 'em up, real time strategy, turn-based strategy, point-and-click, indie, racing, sport, fighting, arcade and simulator). These genres are then compares to show which genres are more attractive for players. As a result, we observed that 6 genres among the 16 represent the most ranked games (adventure, RPG, shooter, platform, puzzle, and strategy). They represent 0.83 of the successful games. This allowed us to recommend to combining the others genres with the 6 selected genres. Also, we analyzed the evolution of the 16 games genres during the last 34 years. We observed that some genres have a great success until the past decades, but they haven’t a success in this decade. Game designers and researchers in the field of games may rethink about how to add attractive elements in the genres non-successful in this decade. Also, we observed that some genres like the indie games haven’t a great success in the past decades, but they have an important increased success in this decade. This may encourage the decision makers and the game designer to invest on these genres.

Highlights

  • Video games have an increased and continue interest since the last decades

  • The importance of video games comes from the big number of gamers who play for some hours each day

  • Real Time Strategy (RTS) and Turn-based strategy (TBS) appeared as successful games until 2011

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Summary

Introduction

The importance of video games comes from the big number of gamers who play for some hours each day. Video games are a ubiquitous part of almost all children’s and adolescents’ lives, with 97% playing for at least one hour per day in the United States [3]. The 16 game genres are compared based on the number of games representing each one of them This allowed us to observe the most successful game genres and concluding recommendation for decision makers and researchers in the domain of games. The paper analyses the evolution of the 16 game genres during the last 34 years This analysis allowed observing the emergent genres and the curve of genres evolution.

Definitions of Game Genres
Benchmarking of Successful Games
Classification of games according to their genres
Evolution of Games’ Genres
Conclusion
Authors
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