Abstract

This paper reports progress made on the development of a computational model of a visually guided autonomous underwater vehicle. The model is based on knowledge obtained from laboratory studies in psychophysics and neurophysiology as well as on new developments in computer science. It is embodied in a computer simulation of a predatory SWIMMER-an underwater creature capable of finding food in its simulated undersea world on the basis of an excellent understanding of its visual and spatial environment. Brief discussions of the visual image processing, decision making, and navigational aspects of the simulation are presented. The work can be considered to be either a psychological theory of visual perception or an initial step leading to functional programming for autonomous visual control of an underwater vehicle. >

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.