Abstract

Despite an array of evidence-based psychological treatments for patients with a posttraumatic stress disorder (PTSD), a majority of patients do not fully benefit from the potential of these therapies. In veterans with PTSD, up to two-thirds retain their diagnosis after psychotherapy and often their disorder is treatment-resistant, which calls for improvement of therapeutic approaches for this population. One of the factors hypothesized to underlie low response in PTSD treatment is high behavioral and cognitive avoidance to traumatic reminders. In the current paper we explore if a combination of personalized virtual reality, multi-sensory input, and walking during exposure can enhance treatment engagement, overcome avoidance, and thereby optimize treatment effectiveness. Virtual reality holds potential to increase presence and in-session attention and to facilitate memory retrieval. Multi-sensory input such as pictures and music can personalize this experience. Evidence for the positive effect of physical activity on fear extinction and associative thinking, as well as embodied cognition theories, provide a rationale for decreased avoidance by literally approaching cues of the traumatic memories. A dual-attention task further facilitates new learning and reconsolidation. These strategies have been combined in an innovative framework for trauma-focused psychotherapy, named Multi-modular Motion-assisted Memory Desensitization and Reconsolidation (3MDR). In this innovative treatment the therapeutic setting is changed from the face-to-face sedentary position to a side-by-side activating context in which patients walk toward trauma-related images in a virtual environment. The framework of 3MDR has been designed as a boost for patients with treatment-resistant PTSD, which is illustrated by three case examples. The intervention is discussed in context of other advancements in treatment for treatment-resistant PTSD. Novel elements of this approach are activation, personalization and empowerment. While developed for veterans with PTSD who do not optimally respond to standardized treatments, this innovative framework holds potential to also be used for other patient populations and earlier stages of treatment for patients with PTSD.

Highlights

  • For the treatment of patients with a chronic Posttraumatic Stress Disorder (PTSD) several effective psychological treatments are available, of which Trauma-Focused Cognitive Behavioral Therapy and Eye Movement Desensitization and Reprocessing (EMDR) have been investigated most extensively [1, 2]

  • In doing so we review the current status of research on virtual reality, multi-sensory inputs and movement in relation to PTSD treatment

  • In a treatment study with veterans a Virtual Reality (VR) based exposure treatment was delivered as part of an intensive outpatient treatment program of 3 weeks, after which 66% of the patients treated no longer met criteria for PTSD [72]

Read more

Summary

Introduction

For the treatment of patients with a chronic Posttraumatic Stress Disorder (PTSD) several effective psychological treatments are available, of which Trauma-Focused Cognitive Behavioral Therapy and Eye Movement Desensitization and Reprocessing (EMDR) have been investigated most extensively [1, 2]. Meta-analytic studies show that the majority of patients still suffer from substantial residual symptoms posttreatment and that certain patient populations benefit less from the potential of these treatments than others [2,3,4]. One group of patients that have consistently been found to insufficiently respond to evidence-based treatments for PTSD are veterans [2, 3, 5]. Trials considering the efficacy of these treatments for veterans generally report a pre- to posttreatment improvement, approximately two-thirds of the veterans retain their PTSD diagnosis [6]. In clinical practice drop-out rates for veterans with PTSD are high, up to 78% [7]. Recent evidence from a review on treatment-resistant PTSD (TR-PTSD) suggested that veterans are at high risk for their PTSD to be an unremitting illness [8]

Objectives
Findings
Conclusion
Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call