Abstract

A novel implicit adaptive FDTD mesh generation method based on tetrahedrons is proposed in this paper. According to the vertex coordinates of tetrahedrons which make up an object, non-uniform grid lines are generated first. These grid lines are constrained by the structure of the object and follow three rules mentioned in the paper. The first rule is to find demarcation points of the object and drop grid lines on these points. The second rule is to make sure all mesh sizes are less than one-tenth of the wavelength by adding more grid lines. The last rule is to densify mesh at the fine structure of the object. Then by comparing the positional relationship between center points of Yee cells and tetrahedrons, the object can be discretized by Yee cells. Finally, numerical examples are given to verify the validity and accuracy of this novel method.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call