Abstract

Development of early math skills is linked to future success in mathematics and other academics. Educational video games have been shown to promote academic achievement; however, few rigorous studies have evaluated the use of educational video games in supporting math development, especially in early primary education. In the current study, an open-label randomized controlled trial was conducted involving 134 first grade students to determine, using standardized assessments, the impact of the educational mathematics tablet-based video game, Knowledge Battle, on math scores and self-competency. Overall, Knowledge Battle did improve math skills in participants who played the game. Among those with lower pre-game math skills, the Knowledge Battle group’s mean math score increased more than the control group’s mean math score (9.7 vs. 6.0; p = 0.02). There was no association between perceived sense of self-competency and total math score (p = 0.8141). However, players who had a higher sense of self-competency were more likely to enjoy playing the game. In conclusion, our findings suggest that Knowledge Battle was an acceptable and enjoyable educational mathematical video game for first grade students, and may be most impactful for those with low math skills.

Highlights

  • Development of early academic skills is essential for children’s later success in school

  • The primary primarypurpose purposeof of study was to determine if the educational video game, Battle, compared to a series to of aattention/time control games, increased scoresmath in first grade

  • Analysis of data from all players indicated that there was no association between perceived sense of self-competency and total math score (p = 0.8141)

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Summary

Introduction

Development of early academic skills is essential for children’s later success in school. General math achievement measured around kindergarten entry has been found to be highly predictive of subsequent mathematics achievement, measured around the time of third grade [2,3]. Those children who score highly in mathematics in kindergarten continue to score highly, while those who score low continue to score low throughout their educational careers [1,4,5]. The primary primarypurpose purposeof of study was to determine if the educational video game, Battle, compared to a series to of aattention/time control games, increased scoresmath in first grade. Battle, compared series of attention/time control games,math increased scores in students.

Materials and Methods
Educational
KeyMath-3 Diagnostic Assessment
Perceived Math Competence Scale
Procedure
Participants then
Participants
All Players
Players with Lower Pre-Game Math Skills
Perceived Math Competence Scores
Gameplay Satisfaction and Player Experience
Discussion
Conclusions
Full Text
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