Abstract

<p>Use of mobile technology are widespread, particularly among the younger generation. There is a huge potential for utilizing such technology, particularly in lecture sessions with large number of students, serving as an interaction tool between the students and lecturer. The challenge is to identify adoption factors to ensure effective adoption of the technology to promote interactivity between students and lecturer in the classroom. This paper aims to examine factors supporting use of mobile wireless technology during lectures to promote interactivity between students and lecturers in Malaysia’s higher education institutions. Survey involving higher education students in Malaysia was conducted with a sample size of 302. Factor analysis results identified five factors: independent variables System Usefulness (SU), User System Perception (USP), User Uncertainty Avoidance (UUA), System and Information Quality (SIQ), and dependent variable Mobile Wireless Technology Adoption for Interactive Lectures (MWT_AIL). All independent variables are positively associated to MWT_AIL, with UUA and SIQ having higher level of significance compared to SU and USP. Respondents were selected from higher learning institutions from urban areas in Malaysia. Therefore results obtained are not representative of the entire higher education landscape in Malaysia and future studies are warranted to include higher learning institutions located in rural areas. It is hoped that findings from this study will serve as a catalyst for future researches to be conducted in this area, particularly among higher education researchers seeking ways to utilize technology effectively to enhance the learning experiences of the students in the classroom.</p>

Highlights

  • It is customary for higher education lectures to have large numbers of students, whether in traditional face to face classes or online classes

  • Constructs identified from reviews of acceptance models and theories for examining adoption of Mobile Wireless Technology (MWT) for interactive lectures, i.e., Usefulness (U), Ease of Use (EU), Self-Efficacy (SE), Enjoyment (E), Uncertainty Avoidance (UA), System Quality (SQ), Information Quality (IQ), and MWT Adoption for Interactive Lectures (MWT_AIL), have five research items all loaded for exploratory factor analysis

  • A maximum likelihood analysis with direct oblimin rotation revealed that the construct's research items loaded into five factors: independent variables System Usefulness (SU), User System Perception (USP), User Uncertainty Avoidance (UUA), and System and Information Quality (SIQ), and dependent variable MWT Adoption for Interactive Lectures (MWT_AIL)

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Summary

Introduction

It is customary for higher education lectures to have large numbers of students, whether in traditional face to face classes or online classes. Interactivity occurs when students are able to actively participate and provide feedback, and receive prompt responses from their teachers or friends (Sabry & Barker, 2009). Students’ who are shy or prone to anxiety rarely if at all interrupt ongoing lectures to seek further clarifications, and computing technology utilised as an interaction tool may benefit these students (Cotner, Fall, Wick, Walker, & Baepler, 2008; Gan & Balakrishnan, 2014; Stowell, Oldham, & Bennett, 2010). Web 2.0 tools such as Twitter to gather students’ feedback (Elavsky, Mislan, & Elavsky, 2011), and classroom response systems (BlascoArcas, Buil, Hernandez-Ortega, & Sese, 2013) are able to effectively improve students’ participation (Hoekstra, 2008; Stowell & Nelson, 2007)

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