Abstract
In this paper, we present an algorithm for hidden surface removal for a class of polyhedral surfaces which have a property that they can be ordered relatively quickly. For example, our results apply directly to terrain maps. A distinguishing feature of our algorithm is that its running time is sensitive to the actual size of the visible image, rather than the total number of intersections in the image plane which can be much larger than the visible image. The time complexity of this algorithm is O(( k + n) log 2 n) where n and k are, respectively, the input and the output sizes. Thus, in a significant number of situations this will be faster than the worst case optimal algorithms which have running time of Ω(n 2) irrespective of the output size.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.