Abstract
MSC: 91A06, 91A43 DOI: 10.21538/0134-4889-2021-27-3-256-262 The paper considers an $n$-person prisoner’s dilemma game. We present a modification of this model for the network interaction of players. A set of grim trigger strategies is a Nash equilibrium in the repeated $n$-person prisoner’s dilemma on a network, just as in the two-player game. However, even a slight deviation
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