Abstract
An approach to supporting user interfaces using an attribute grammar combined with an event model is described. The main emphasis is how to represent a multi-thread dialogue model in direct manipulation user interfaces. It is shown that control sequence within dialogues, communication with other dialogues, and some computations for applications can be specified with a syntactic and semantic notation. The attribute grammar specification can be implemented using an attribute grammar interpreter embedded in the run-time structure supporting communication synchronization, and dialogue execution.
Published Version
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