Abstract

Meta-game balance is a crucial task in game development, and automation of this process could assist game developers by vastly reducing time costs. We explore and evaluate a meta-game balance model over the recently proposed VGC AI Competition Framework. We propose an adversarial model where team builder agents try to maximize their win rate by narrowing to the most optimal team configurations, resulting in a reduction of the diversity of Pokémon employed, while a balancing agent re-adapts the Pokémon inner attributes to incentive the team builder agents to incorporate a greater variety of Pokémon into their teams increasing the meta-game's overall diversity and balance. one Furthermore, we developed multiple team builder agents divided into two groups: the first group assumes that individual Pokémon advantages are the primary factor to determine the outcome of game matches; the second group also exploits the implicit synergy between teammates. These agents make use of meta-gaming, linear optimization, and evolutionary search to find strong combinations against the current meta-game. The strongest team builder is faced against the team meta-game balance agent for its evaluation. Deep learning is also employed to predict the outcome of matches and recommend constructive elements of teams.

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