Abstract

The paper introduces a system and a software architecture for the representation and real-time processing of sound, music, and multimedia based on artificial intelligence techniques. This system, called WinProcne/HARP, is able to represent objects in a two-fold formalism—symbolic and analogical—at different levels of abstraction, and to carry out plans according to the user's goals. It also provides both formal and informal analysis capabilities for extracting information. In WinProcne/HARP the user can build, update, browse, and merge various knowledge bases of sound, music, and multimedia material, as well as enter queries, start and manage real time performance, using a high-level graphical user interface. The system is currently used by researchers and composers in various experiments, including (a) advanced robotics projects, in which the system is used as a tool for interacting, cotrolling and simulating robot movements, and (b) theatrical automation, where the system is delegated to manage and integrate sound, music, and three-dimensional computer animations of humanoid figures. The paper explicitly refers to some applications in the music field.

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