Abstract

This paper introduces a software architecture for the representation and real-time processing of sound and music, based on Artificial Intelligence techniques. In particular, a system able to store and process music and sounds at different levels of abstraction, and to carry out plans for manipulating this material according to the user's goals is described. This system is able to generate new music pieces as well as manipulate existent ones, on the basis of given material: to this end, it provides also formal analysis capabilities on both music and sounds for extracting information useful in subsequent synthesis processes.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.