Abstract

The article presents an activity carried out in a second class of a primary school in Perugia, the main purposes of which are related to the understanding of emotions and the inclusion of a child with disabilities, whose main interest is videogames. The proposed activity takes its cue from this interest of the pupil and from the study of the emotional content that this media conveys. Starting from these considerations, a media education activity was proposed to the class on the recognition of some emotions arising from some multimedia contents including the vision of trailers of two different types of videogames.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.