Abstract

Nowadays, smooth, curved surfaces are very common in architectural solutions, and proper design of repetitive patterns on such surfaces is a real challenge for architects and designers. This paper presents various algorithmic approaches to pattern design and distribution, based on examples of existing solutions and on the authors’ designed algorithms and didactic experiences. Algorithmic studies are based on Rhinoceros for NURBS (Non-Uniform B-Spline) modelling and on the Grasshopper plugin for graphic algorithm editing. This approach to the topic combines geometry, aesthetics, flexibility and IT techniques, that are very useful in case of pattern distribution. The examples present algorithms that help in clear definitions and the realization of the designer’s intentions to achieve accurate results. KEYWORDS: pattern, surface, mapping, tessellation.

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