Abstract

Freehand brushwork is the quintessence of Chinese culture and a business card of Chinese culture in the international cultural market. However, domestic games seldom use freehand brushwork style to make real-time dynamic rendering of game pictures. The basic reason is that the picture structure of freehand brushwork is complex, there are many elements, and the terminal computing power and rendering cycle cannot achieve more than 30 frames of game pictures per second Dyeing effect. Through the analysis of this paper, through simplifying the model and optimizing the rendering logic, we can realize the dynamic rendering of freehand ink painting style animation.

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