Abstract
A 360° video offers a more immersive experience, gaining increasing popularity among users. However, enhancing the transmission efficiency of 360° videos under limited bandwidth conditions remains a significant challenge. This paper segments the video into three areas: the attention area, the edge area, and the viewpoint-switching transition area. Based on the segmentation of these three distinct video areas, a novel non-uniform coding transmission method for 360° videos is presented, along with mathematical modeling to define the optimization problem. A heuristic algorithm is subsequently introduced, which adaptively determines the optimal number of tiles and allocates the bitrate for each tile in real time to enhance the user’s quality of experience (QoE). Finally, a simulation platform has been developed to validate the efficacy of the proposed algorithm by conducting comparative analyses with existing algorithms.
Published Version
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