Abstract
Autonomous underwater vehicles (AUVs) have been increasingly applied in marine environmental monitoring. Their outstanding capability of performing tasks without human intervention makes them a popular tool for environmental data collection, especially in unknown and remote regions. This paper addresses the path planning problem when AUVs are used to perform plume source tracing in an unknown environment. The goal of path planning is to locate the plume source efficiently. The path planning approach is developed using the Double Deep Q-Network (DDQN) algorithm in the deep reinforcement learning (DRL) framework. The AUV gains knowledge by interacting with the environment, and the optimal direction is extracted from the mapping obtained by a deep neural network. The proposed approach was tested by numerical simulation and on a real ground vehicle. In the numerical simulation, several initial sampling strategies were compared on the basis of survey efficiency. The results show that direct learning based on the interaction with the environment could be an appropriate survey strategy for plume source tracing problems. The comparison with the canonical lawnmower path used in practice showed that path planning using DRL algorithms could be potentially promising for large-scale environment exploration.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.