Abstract

As games are continuously assessing the player, this assessment can be used to adapt the complexity of a game to the proficiency of the player in real time. We performed an experiment to examine the role of dynamic adaptation. In one condition, participants played a version of our serious game for t

Highlights

  • Serious games can be used to engender learning in a player, and two recent meta-analyses have shown that the usage of serious games may even lead to superior learning compared with traditional instructional methods [1, 2]

  • Efficient learning may be hindered by cognitive underload, where the learner is stimulated too little, for instance when a quick learner plays a game that has a slow pace in order to accommodate slow learners

  • We hypothesized that a serious game that dynamically adapts its challenge, or complexity presentation, to quick learners could make a serious game more engaging and more efficient

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Summary

Introduction

Serious games can be used to engender learning in a player, and two recent meta-analyses have shown that the usage of serious games may even lead to superior learning compared with traditional (but passive) instructional methods [1, 2]. Efficient learning may be hindered by cognitive underload, where the learner is stimulated too little, for instance when a quick learner plays a game that has a slow pace in order to accommodate slow learners. Cognitive underload can lead to (passive) fatigue, which has been shown to result in disengagement from the task and higher distractibility and can subsequently degrade performance [5, 6]. If a game were to actively prevent the player from becoming cognitively overloaded or underloaded, it could be more efficient [7]

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