Abstract

A theory and simulation code are developed to study non-steady sources as means to control sonic booms of supersonic aircraft. A key result is that the source of sonic boom pressure is not confined to the length of the aircraft but occupies an extensive segment of the flight path. An aircraft in non-steady flight functions as a synthetic aperture antenna, generating complex acoustic waves with no simple relation to instantaneous volume or lift distributions.The theory applies linear acoustics to slender non-steady sources but requires no far-field approximation. The solution for pressure contains a term not seen in Whitham's theory for sonic booms of distant supersonic aircraft. The term describes a pressure field that decays algebraically behind the Mach cone and, in the case of steady flight, integrates to a ground load equal to the weight of the aircraft. The algebraic term is separate from those that describe the sonic boom.Two non-steady source phenomena are evaluated: periodic velocity changes (surge), and periodic longitudinal lift redistribution (slosh). Surge can attenuate a sonic boom and covert it into prolonged weak reverberation, but accelerations needed to produce the phenomenon seem too large for practical use. Slosh may be practical and can alter sonic booms but does not, on average, result in boom attenuation. The conclusion is that active sonic boom abatement is possible in theory but maybe not practical.

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