Abstract

Virtual acoustic techniques can allow for direct comparison between concert halls, but care must be taken to ensure the virtual reconstruction connects back to the subtle perceptions of the real environment. To achieve better realism with repeatability between measured halls, a compact spherical loudspeaker array is being used to simulate an orchestra. This sound source is placed at twenty different source locations around the stage. For each instrument measurement position, a swept-sine signal is processed to radiate from the source with a particular instrument’s directivity, and the spatial room impulse response (RIR) is measured. This processing is accomplished through filters designed from an instrument directivity database measured with 32 microphones. For each instrument, a set of full-frequency filters, one for each loudspeaker driver, were designed from one-third octave band spherical harmonic weights. These processing techniques are directly analogous to higher order Ambisonics (HOA). In the audience, a 32-element spherical microphone array is used to capture the spatial RIR, and each measurement is convolved with single-instrument anechoic recordings and auralized using HOA. Separate auralizations of each instrument are combined together into a full-orchestral auralization. The measurement setup, filter design, and equalization techniques will be presented. [Work supported by NSF Award 1302741.]

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