Abstract

Texture feature extraction is a key topic in many applications of image analysis; a lot of techniques have been proposed to measure the characteristics of this field. Among them, texture energy extracted with a mask is a rotation and scale invariant texture descriptor. However, the tuning process is computationally intensive and easily trap into the local optimum. In the proposed approach, a “Tuned” mask is utilized to extract water and nonwater texture; the optimal “Tuned” mask is acquired by maximizing the texture energy value via a newly proposed cuckoo search (CS) algorithm. Experimental results on samples and images show that the proposed method is suitable for texture feature extraction, the recognition accuracy is higher than the genetic algorithm (GA), particle swarm optimization (PSO) and the gravitational search algorithm (GSA) optimized “Tuned” mask scheme, and the water area could be well recognized from the original image. Experimental results show that the proposed method could exhibit better performance than other methods involved in the paper in terms of optimization ability and recognition result.

Highlights

  • Texture [1, 2] is a core property of the appearance of objects in natural scenes and is a powerful visual cue, used by both humans and machines in describing and recognizing objects of the real world

  • Texture feature extraction [3, 4] is a vital topic in machine vision and image analysis, which is to identify a texture sample as one of the several possible classes with a reliable texture classifier, and plays a very important role in a wide range of applications. ere are kinds of texture due to changes in orientation, scale, or other visual appearances; as a result, a lot of texture feature extraction methods, such as greylevel co-occurrence matrix (GLCM), local binary pattern (LBP), Gabor wavelet, fractal theory, run-length texture descriptor, and so on [5,6,7,8,9,10], have been proposed over the years

  • Some existing “Tuned” mask techniques which are, respectively, proposed by Zheng and Zheng (GA [17]), Ye et al (PSO [18]), and Wan et al (GSA [19]) are used to make a comparison. e whole experiment is split into two parts: (1) Experiments on samples: obtain the optimal “Tuned” mask based on training samples and make recognition for water and nonwater testing samples

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Summary

Introduction

Texture [1, 2] is a core property of the appearance of objects in natural scenes and is a powerful visual cue, used by both humans and machines in describing and recognizing objects of the real world. Ere are kinds of texture due to changes in orientation, scale, or other visual appearances; as a result, a lot of texture feature extraction methods, such as greylevel co-occurrence matrix (GLCM), local binary pattern (LBP), Gabor wavelet, fractal theory, run-length texture descriptor, and so on [5,6,7,8,9,10], have been proposed over the years. Extraction of water area with image has become the favored technique to monitor urban expansion and environment, which is significant to the regional sustainable development. Deng et al [12] presented a high precision object-oriented water extraction scheme based on GLCM and decomposition approach, which was able to distinguish the influence of other objects and detect the small water area. There are some methods that only need a few of features, it is difficult to stably obtain high recognition accuracy

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