Abstract

Weight is perceived through the combination of multiple sensory systems, and many factors can influence the perception of heaviness, including touch, visual, and force senses. There have been significant advancements in the development of haptic interfaces throughout the years. However, many challenges limit the progression to enable humans to sense the weight in virtual reality (VR). This article presents an overview of the factors that influence how weight is perceived and the phenomenon that contributes to various types of weight illusions. A systematic review has been undertaken to study the development of weight perception in VR, underlying haptic technology that renders the mass of a virtual object, and the creation of weight perception through pseudo-haptic. We summarize the approaches from the perspective of haptic and pseudo-haptic cues that exhibit the sense of weight such as force, skin deformation, vibration, inertia, control-display (C/D) ratio, velocity, body gestures, and audio-visual representation. The design challenges are highlighted, and research gaps are discussed, including accuracy and precision, light weight discrimination, heavy weight rendering, and absolute weight simulation.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.