Abstract

Introduction: Stroke survivors have limited everyday living tasks, often because of dexterous issues.Videogame-based training (VBT) with the appearance of virtual reality helps to improve the role of theupper limbs. The leap Motion controller can track both hands and fingers’ fine movements. The studiesthus demonstrates the efficacy of the leap motion system on gross hand dexterity in patients with sub-acutestroke.Method: The research has been designed as an experimental study. The total of 40 participants will be takenfrom AVBRH, sawangi Meghe for study as per inclusion and exclusion criteria. With intervention the spanof the study will be 6 months. Leap Motion-based, augmented reality training will be provided to patientsfor half hour, every single day, Five days of the week a month. Pre and post, box and block test and Systemusability scale will be taken. Those two will be the patient’s major outcome.Discussion:-This study protocol aims to assess the efficacy of the leap motion controller on the rehabilitationof gross hand dexterity in patients with stroke. The study’s expected outcome will concentrate on theevaluation of the usability of VBT using the Leap Motion Controller (LMC) to train gross hand dexterity instroke patients’ early recovery process.

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