Abstract

This study explored the effects of the integration of tabletop games in natural science and environmental education courses on students’ learning motivation and learning effectiveness. Four tabletop games were designed and integrated in educational programs, and 100 fifth-grade students at an elementary school in Taiwan participated in the study. Participants were divided into experimental and control groups. The former received an instructional program with tabletop games; the latter was the original program. Both groups had received the instructions for the two units of the natural science course for eight weeks. Furthermore, participants’ academic performance results were collected to investigate the effects of tabletop games on their learning effectiveness. This study has shown that integration of tabletop game in the natural science course significantly improved students’ learning attention. While the academic performance of the experimental group improved, the standard deviation decreased. In addition, qualitative data indicated the high acceptability of tabletop games integration in courses. Tabletop games integration in courses might also enhance different learning motivational dimensions. The findings of the integration of tabletop games might be beneficial to educational curriculum-specific pedagogy.

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