Abstract

Artificial intelligence is part of our future and has allowed the creation of truly advanced devices. Now 3D printing technology can also make full use of AI, and with the development of this technology, it is expected to be used in various fields in the era of the Fourth Industrial Revolution. This technology can be used not only in manufacturing but also in various fields such as architecture and medical care and is recognized as an essential technology for future generations. Educating the students about the use and impact of 3D technology is even more important than it was ever; however, not enough research has been conducted on specific teaching methods for 3D printing technology education. This paper, therefore, studies the future education method using 3D printing technology for children. The research method of this study is a qualitative research method in which interviews and participant observation methods are used. This qualitative research method was developed by James P. Spradley, an American cultural anthropologist. The findings of this study are as follows. Children can make products easily by using 3D programs and can develop creativity through this product design process. Based on these results, this paper aims to present the curriculum and teaching methods of 3D printing that can be practically utilized in public education courses. This education will be a preparatory step for the micro-manufacturing industry in the future. The findings of this study are helpful in developing the courses of future education.

Highlights

  • With the development of the Fourth Industrial Revolution, various innovative technologies sprung up and were applied in various sectors

  • (2) We present an overview of the STEAM education and analyze the needs of creativity and problem-solving capabilities in these fields

  • Along with other methods and tools that enhance the creativity of the students, 3D printing education is an important aspect that could be used for improving creativity and to enable the students to adopt the problem-solving approach

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Summary

Introduction

With the development of the Fourth Industrial Revolution, various innovative technologies sprung up and were applied in various sectors. Limited knowledge is not enough to face the challenges of the modern society, and the learning and creativity of students must be enhanced in order to be able to achieve better problem-solving capabilities in the future [1] Spatial visualization skills such as creating 3D art and presenting ideas, concepts, and information using such art are extremely valuable in education, industry, business, and other aspects of life. E ability to perceive the visual world accurately and to transform ideas and concepts to visualizations is termed as spatial intelligence, and it leads to better creativity and capability to execute ideas and projects in a much better way [2] Despite this importance, no significant research has been conducted on the specific curriculum for 3D printing. E results of this study can be used as a theoretical basis for developing a systematic curriculum using 3D printing

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Direction of Development in 3D Printing Education
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