Abstract

The vehicle driving simulator (VDS) is a virtual reality-based system that provides drivers and passengers with a driving feeling similar to the actual vehicle. However, the motion system of the VDS has limitations in providing the same driving feeling as the actual driving due to its limited kinematics and dynamic characteristics. In order to solve these problems and limit the motion of the VDS to the kinematic workspace, a washout algorithm is needed. However, since the classical washout algorithm causes simulator sickness due to time delay and signal distortion caused by using the signal filters, various washout algorithms have been proposed, such as a new tilt coordination algorithm and method of directly reflecting subregions of vehicle tilt angle. However, the new tilt coordination washout algorithm has the disadvantage of extremely degrading the rotational motion sensation, and the subregions scale method has the disadvantage of ambiguous criteria for selecting scale parameters. In this paper, we propose a novel washout algorithm that improves the motion sensation of the driver and passengers by an enhanced tilt coordination and subregion scale washout algorithm and evaluate it through a simulation based on the human sensation model. The proposed washout algorithm has the advantage of maintaining enhanced translational motion sensation by the new tilt coordination algorithm while complementing deteriorated rotational motion sensation. In addition, the structure of the algorithm is simple and gain tunning is intuitive, making it easy for the user to apply to the motion system of the VDS.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call