Abstract

Abstract: The Kinect is a motion-sensing gadget that lets us control a computer or gaming console without holding a controller. The influence of Kinect has spread well beyond the video game sector. The Kinect sensor is equipped with multiple innovative sensing modules. It is equipped with four microphones, an RBG camera, and a depth sensor to track body motion, recognize faces, and detect voices. The Kinect sensor's ability to offer depth and RGB-D visual data offers novel avenues in the field of artificial intelligence. The Kinect's adaptable capabilities in-depth perception, skeletal tracking, and voice input have been used for a wide range of interactive experiences, from gaming to healthcare, education, and more. To demonstrate the Kinect's versatility across several domains, the article explores how the technology has been incorporated into gesture recognition, facial recognition, gait, and even activity recognition.

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