Abstract
Faced with today’s changing trends, the purposes of displays are getting ever more diverse; its content and audiences are growing more abundant in numbers following the development in technologies; and various forms of displays, as well as technologies based on Augmented Reality(AR) are being widely implemented as effective forms of displays. This paper examines and analyzes the case of domestic and foreign exhibition halls to which AR-based cognitive learning content can be applied with elements of edutainment. Through this, the paper aims to investigate the directions for the methods of using AR-based edutainment content for an easily approachable and fun learning, and to improve ARD cognitive learning abilities. As any edutainment content requires an entertainment factor, there is a demand for a consistent development of educational programs and content integrating the fundamental educational purposes and contents. In the study, as a result of exploring the functions and possibility of ARD-based edutainment’s educational effects and analyzing the case studies that applied ARD-baed edutainment, it was concluded that there were educational effects of sparking an emotional concentration, experience-centered learning through voluntary controls, and occurance of learning presence through contextual awareness. The specific factors that need to be considered for cognitive learning through ARD edutainment contents are 1) active learning, 2) constructive learning, 3) intentional learning, 4) actual learning, and 5) collaborated learning. As it is predicted that the use of ARD edutainment contents in cognitive learning will constantly increase, there is a need for studies that can prove its educational value as a new media for learning. Thus, it is necessary to produce and supply cognitive learning programs that can maximize the use of interactive features of cognitive learning, and develop the relevant technologies.
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