Abstract
The implementation of traditional game-based learning aimed at improving students' physical fitness is very important to do. Therefore, the purpose of this study was to determine the comparison of learning physical fitness activities based on traditional Balinese sports games for the physical fitness of students in junior high schools in Denpasar City. This study used a survey research design using a quantitative approach with a comparative descriptive design. Where, the sample in this study amounted to 200 junior high school students obtained based on cluster sampling technique. The instrument used was the ACSPFT test for junior high school students. The data analysis used includes descriptive statistics (mean, min, max, category) and inferential statistics using MANOVA followed by the Poshoc Tukey test and independent sample t-test. The integration of local wisdom in this case is traditional games in learning very well, in addition to strengthening and introducing local culture, integrating traditional games into learning will make it easier for teachers to teach the learning they want to teach, especially in Physical Education subjects. Physical education is very compatible with the character of traditional games that make children play, which contains elements of cognitive, affective, psychomotor. Moreover, Physical Education for junior high schools in its implementation must generate student interest in learning Physical Education, so one of the learning methods is by using traditional games. Traditional games can be used as an alternative in junior high school physical education. Because traditional games contain elements of play, they are not bound by many rules such as competition which will improve students' physical fitness. Due to the physical fitness of students will be formed, if physical activity is carried out continuously for a long time and is sustainable.
Highlights
Education is a field that plays the most important role in developing Indonesian people as a whole
Which came from 50 respondents from the junior high school 1 Denpasar after they were obtained and the results using the SPSS 23 application program, the physical fitness of female students was in the dominant category quite good with a percentage of 42.3% (11 out of 26 students) and has a mean value of 338.5, a minimum score of 270, and a maximum score of 443
Which came from 50 respondents from the junior high school 1 Denpasar after they were obtained and the results using the SPSS 23 application program, the physical fitness of female students was in the dominant category quite good with a percentage of 50.0% (13 of 26 students) and has a mean value of 334.5, a minimum score of 259, and a maximum score of 442
Summary
Education is a field that plays the most important role in developing Indonesian people as a whole. Physical education is a part of education designed to develop total student potential through physical activities and physical experiences This means that physical education is an integral part of education which has a positive impact on physical growth, and mental and intellectual development, emotional and social. Even if physical education learning and sports taught in schools do not seem to be carried out effectively, this is confirmed by Kanan and Gzagzah's research which shows that there is a lot of time wasted in learning physical education and sports, teachers spend 31.9% of their time studying explanation of lesson time on class management, and 11.9% on organizing activities. This study showed that the average time spent by students practicing physically was about 9.5% of all lessons [12]
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
More From: International Journal of Human Movement and Sports Sciences
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.