Abstract

The Virtual Reality (VR) technique based on computer graphics has been rapidly evolving over the years. VR has emerged to set a trend for developing applications and virtual environments. This paper introduces the trend and features through case studies about the game contents system for immersive interaction among these virtual reality techniques. The proposed methodology utilizes the Unified Modeling Language (UML) for immersive systems intended for future games using a virtual reality technique. The modeling of the design has been compared with using the flowchart methodology to verify its significance.

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