Abstract

Youth, especially students in universities, have tremendous energy that could be utilized to support their universities’ visions and their societies. However, students face several problems -for reasons related to their personalities, monetary support, and mentoring. During incubation, an idea goes several steps to crystallize, develop, and then be evaluated to gain success. However, the innovation process is agile, unstable, and subject to the risk of failure. Therefore, this paper proposes a spiral software model, called iSpiral, starting from student ideas and ending with creative operational projects. The proposed model was compared with selected models over a set of innovative criteria. The proposed iSpiral model was found more general and actionable, especially over agility and control criteria. The proposed iSpiral model was applied to a series of interrelated student ideas. The proposed model switched unmanaged and risky initiatives into active-inspired projects.

Highlights

  • Creativity and innovation apply knowledge and cognitive skills to generate products, services, and knowledge; innovation is considered as the heart of knowledge management [1]

  • One objective of this research is to enhance students engagement in innovation activities; a survey has been selected as a research strategy to measure aspects of trends of students' engagement

  • The results showed that there is an improvement in all four categories of Innovator’s DNA by 2-5 %, which implies that the iSpiral model was efficient and effective

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Summary

Introduction

Creativity and innovation apply knowledge and cognitive skills to generate products, services, and knowledge; innovation is considered as the heart of knowledge management [1]. According to Panagiotis and Berki, creative thinking is defined as “the thinking that enables students to apply their imagination to generating ideas, questions, and hypotheses, experimenting with alternatives and to evaluating their own and their peers’ ideas, final products and processes.” [2, p. Innovation strategies stimulate innovation by a set of guidelines or by sharing experience from previous inventors [3]. Producing an innovative idea is unsystematic extraordinary process; creativity cannot be formalized or customized, especially for students in universities. In a university environment and regardless of student specialization, a student needs to empower his academic skills online with the market and improve his nonacademic skills with peers to prove himself.

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