Abstract
AbstractIn the development process of video games, both the iteration of original designs and the verification of new designs are quite frequent, therefore a large number of tests are of great importance. Sketches of designers are usually linear and static, while the interactive prototypes developed from them are non-linear and dynamic. Under this circumstance, the same design, using a design manuscript and an interactive prototype to make the player understand the game’s interaction strategy, can lead to different test results. A controlled experiment has been conducted: for the same interaction design, the design manuscript as well as the interactive prototype were respectively demonstrated to two groups of players, so as to verify the impact of these two on the test results. In the meantime, this paper will provide game developers with a measurable model, which can help them make a choice between interactive prototype and design manuscript in testing. For players, this model can also be used to measure whether the interaction design actually affects their feelings because of the design itself, or because of some static and dynamic effects.KeywordsInteractive prototypeDesign manuscriptMeasurable modelVideo games
Published Version
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have